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Founded in 1994, Shape Up America! is a 501(c)3 not-for-profit organization committed to raising awareness of obesity as a health issue and to providing responsible information on healthy weight management.


References for "Active Gaming: Getting Children Moving"

1 Centers for Disease Control and Prevention (CDC). Promoting better health for young people through physical activity and sports. A report to the President from the Secretary of Health and Human Services and the Secretary of Education. Silver Spring, MD: US Department of Health and Human Services and Department of Education, 2000.

2 Hansen L, Sanders S. Interactive gaming: changing the face of fitness. Florida Alliance for Health, Physical Education, Recreation, Dance & Sport Journal. 2008;46(1): 38-41.

3 Lanningham-Foster L, Jensen TB, Foster RC, et al. Energy expenditure of sedentary screen time compared with active screen time for children. Pediatrics. 2006;118(6):e1831-1835.

4 Maddison R, Mhurchu CN, Jull A, Jiang Y, Prapavessis H, Rodgers A. Energy expended playing video console games: an opportunity to increase children's physical activity? Pediatr Exercise Sci. 2007;19(3):334-43.

5 Tan B, Aziz AR, Chua K, Teh KC. Aerobic demands of the dance simulation game. Int J Sports Med. 2002;23(2):125-129.

6 Unnithan VB, Houser W, Fernhall B. Evaluation of the energy cost of playing a dance simulation video game in overweight and non-overweight children and adolescents. Int J Sports Med. 2006;27(10):804-809.

7 O’Hanlon C. Gaming: eat breakfast, drink milk, play Xbox. T.H.E. Journal. 2007;34(4):38-39.

8 Warburton DE, Bredin SS, Horita LT, et al. The health benefits of interactive video game exercise. Appl Physiol Nutr Metab. 2007;32(4):655-663.

9 Graves L, Stratton G, Ridgers ND, Cable NT. Comparison of energy expenditure in adolescents when playing new generation and sedentary computer games: cross sectional study. BMJ. 2007;335(7633):1282-1284.

References for "Unplug and Play: A Community Campaign to Reduce Screen Time"

1 Schmidt ME, Rich M. Media and Child Health: Pediatric care and anticipatory guidance for the information age. Pediatr. Rev. 2006;27:289-298.

2 Institute of Medicine. Food Marketing to Children and Youth: Threat or Opportunity? Washington DC: The National Academies Press; 2006. Available at: Accessed February 21, 2008.

3 American Academy of Pediatrics, Committee on Public Education. American Academy of Pediatrics:children, adolescents, and television. Pediatrics. 2001;107(2):423-426.

4 Hersey JC, Jordan A. Reducing children’s TV time to reduce the risk of childhood overweight: The Children’s Media Use Study. Prepared for the Centers for Disease Control and Prevention Nutrition and Physical Activity Communication Team; 2007.

5 Rideout VJ, Vandewater EA, Wartella EA. Zero to Six: Electronic Media in the Lives of Infants, Toddlers, and Preschoolers. Menlo Park, CA: Kaiser Family Foundation and the Children’s Digital Media Centers; 2003.

6 Christakis DA, Ebel BE, Rivara FP, Zimmerman FJ. Television, video, and computer game usage in children under 11 years of age. J Pediatr. 2004;145(5):652-656.

7 Rideout V, Roberts DF, Foehr UG. Generation M: Media in the Lives of 8-18 Year Olds. Menlo Park, CA: Kaiser Family Foundation; 2005.